The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier.

But those happy days came to an end. An strange army that came from nothing suddenly attacked the castle and before they could react everything was lost. Soldiers dissapeared in an instant and only King RUI and TEODORO were left.

The desperate king, while being carried away over shoulders, implored that someone went up to the highest tower to fire the alarm flame to warn the rest of kingdoms that an enemy was attacking.

TEODORO was the last survivor and, despite being just a lowly jester, wanted to try the complex task...

CONTROLS

TEODORO can be moved horizontally, jump and make other movements that he'll tell you as the game advances.  

Keys option (to use this option, press any of these keys in the main menu):  

  • P - Right  
  • O - Left  
  • Q - Jump  
  • A - Use the Breaking Hit together with keys O or P  
  • SPACE - Use the Hook or omit text or history  

Cursor option (to use this option, press any cursor key or arrow):  

  • CURSOR RIGHT - Right  
  • CURSOR LEFT - Left  
  • CURSOR UP - Use the Hook or omit text or history  
  • CURSOR DOWN - Use the Breaking Hit together with cursor left or right  
  • SPACE - Jump

Joystick option (to use this option, you must have a joystick connected to port 1, and use the directions or press button 1):  

  • JOYSTICK RIGHT - Right  
  • JOYSTICK LEFT - Left  
  • JOYSTICK UP - Use the Hook or omit text or history  
  • JOYSTICK DOWN - Use the Breaking Hit in diagonal movement down-left or down-right  
  • BUTTON 1 - Jump

Other keys:  

  • H - Pause/continue 
  • ESC - Exit game

HINTS 

  • The jump has a maximum height that can be reached leaving the corresponding key pressed. The lenght will be established with the direction key. If you don't press any direction, the jump will be vertical.
  • That which burns, pricks or is bottomless, kills you.
  • Look at the marker and you'll know which objects you need to take, and where to use them.
  • Keys can be taken, locks can't.
  • Each 3 groups of coins taken, you'll get an extra life. Sometimes they're in difficult spots, but it's worth to collect them.
  • Flashing interrogations are surprise boxes with advantages inside, take them without fear.
  • There are two kinds of doors, they're all connected, and they can be exit only or entrance only.
  • Upon entering each room wait and see for a moment, the entrance position is usually safe and there can be dangerous elements that can't be easily seen.
  • Don't rush, most situations are easy to solve, and only require patience.

CREDITS

Original idea, design: Fco. Javier Velasco (Pagantipaco)

Programming: José Vila Cuadrillero (ZilogZ80a)

Graphics, Screen & Loader: David Donaire Sánchez (DaDMaN)

Sound engine, music and SFXs: José Vicente Masó (WYZ)

Testing: David Donaire (DaDMaN), José Juan Rodenas (Sejuan), Javier Peña (utopian), Jaime Tejedor (Metalbrain), Manuel Pazos (Guillian), Fran (Metr)

Translation: Jaime Tejedor (Metalbrain)

 THANKS

To F.J. Velasco (Pagantipaco) for the hard work we made at the beginning of development.

To Javier Peña (Utopian) for his help in those parts of the code where one sometimes gets stuck.

To Jaime Tejedor (Metalbrain) for his help and modifying of aPLib decompression routine.

To David Donaire (DaDMaN) for teaching me AMSTRAD hardware concepts that were unknown to me.

To Fran. J. Locos (Metr) for finding those rare bugs that coders often overlook.

To almost all Retroworks group, for getting involved and the support of many of its members.

To Mauri (SyX) for his good helping disposition and his knowledge about AMSTRAD hardware.  

DEDICATED TO 

Benway, to encourage him to finish Cray 5. 

Teodoro, for waiting over 20 years to see the light.

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorRetroworks
GenrePlatformer

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DSK file for local use in an emulator 147 kB

Comments

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In the game is it possible to skip the intro?

You can press <space> to skip the game intro.